I’m a Unity game developer with hands-on experience across gameplay programming, game design, and production.
I’ve worked on commercial, research, and indie projects, often owning features end-to-end — from concept and design to implementation and delivery.
My focus is on building playable, scalable systems, shaping engaging player experiences, and shipping within real production constraints.
Here is a Link to my Portfolio: https://odongoahere.my.canva.site/
And below are the games I have worked on.